-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007-2008, 2010 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#include "object.h"
#include "objectinstance.h"
#include "instancescene.h"
+#include "renderer.h"
namespace Msp {
namespace GL {
void InstanceScene::add(const Renderable &r)
{
- if(const ObjectInstance *oi = dynamic_cast<const ObjectInstance *>(&r))
- objects[&oi->get_object()].insert(oi);
- else
- renderables.insert(&r);
+ renderables[r.get_instance_key()].insert(&r);
}
void InstanceScene::remove(const Renderable &r)
{
- if(const ObjectInstance *oi = dynamic_cast<const ObjectInstance *>(&r))
+ InstanceMap::iterator i = renderables.find(r.get_instance_key());
+ if(i!=renderables.end())
{
- ObjectMap::iterator i = objects.find(&oi->get_object());
- if(i!=objects.end())
- {
- i->second.erase(oi);
- if(i->second.empty())
- objects.erase(i);
- }
+ i->second.erase(&r);
+ if(i->second.empty())
+ renderables.erase(i);
}
- else
- renderables.erase(&r);
}
-void InstanceScene::render(const Tag &tag) const
+void InstanceScene::setup_frame() const
{
- for(ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i)
- i->first->render(i->second.begin(), i->second.end(), tag);
+ for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j)
+ (*j)->setup_frame();
+}
- for(RenderableSet::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
- (*i)->render(tag);
+void InstanceScene::finish_frame() const
+{
+ for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j)
+ (*j)->finish_frame();
+}
+
+void InstanceScene::render(Renderer &renderer, const Tag &tag) const
+{
+ setup_cullers(renderer);
+ for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j)
+ if(!cull(renderer, **j))
+ renderer.render(**j, tag);
}
} // namespace GL