GameController::~GameController()
{
- use_event_dispatcher(0);
+ use_event_dispatcher(nullptr);
delete priv;
}
else if(priv->event_pipe)
{
GameControllerTimerThread::remove_slot(*priv->timer_slot);
- priv->timer_slot = 0;
+ priv->timer_slot = nullptr;
delete priv->event_pipe;
- priv->event_pipe = 0;
+ priv->event_pipe = nullptr;
}
}
}
-GameControllerTimerThread *GameControllerTimerThread::thread = 0;
+GameControllerTimerThread *GameControllerTimerThread::thread = nullptr;
GameControllerTimerThread::GameControllerTimerThread():
Thread("GameController")
{
thread->timer.add(Time::zero);
delete thread;
- thread = 0;
+ thread = nullptr;
}
}