SmoothControl();
SmoothControl(const ControlSource &);
SmoothControl(Device &, ControlSrcType, unsigned);
- virtual ~SmoothControl();
+ ~SmoothControl();
/// Sets the dead zone value. Any value below this will be treated as 0.
void set_dead_zone(float);
float get_value() const { return value; }
private:
- virtual void on_press();
- virtual void on_release();
- virtual void on_motion(float, float);
+ void on_press() override;
+ void on_release() override;
+ void on_motion(float, float) override;
};
} // namespace Input