-#ifndef GAMECONTROLLER_PRIVATE_H_
-#define GAMECONTROLLER_PRIVATE_H_
+#ifndef MSP_INPUT_GAMECONTROLLER_PLATFORM_H_
+#define MSP_INPUT_GAMECONTROLLER_PLATFORM_H_
#include <msp/io/eventobject.h>
#include <msp/io/handle.h>
struct GameController::Private
{
JsDevice *dev;
+
+ static std::vector<std::string> detected_controllers;
};
} // namespace Input