#define MSP_INPUT_KEYBOARD_H_
#include <sigc++/trackable.h>
+#include <msp/graphics/mspgui_api.h>
#include <msp/graphics/window.h>
#include <msp/stringcodec/ustring.h>
#include "device.h"
Adapts key events from a window to the abstracted input framework. Key codes
are translated to platform-independent values. See keys.h for a list.
*/
-class Keyboard: public Device, public sigc::trackable
+class MSPGUI_API Keyboard: public Device, public sigc::trackable
{
public:
sigc::signal<bool, StringCodec::unichar>::accumulated<EventAccumulator> signal_character;
public:
Keyboard(Graphics::Window &);
- virtual ~Keyboard();
+ ~Keyboard();
- virtual std::string get_button_name(unsigned) const;
+ std::string get_button_name(unsigned) const override;
private:
void input_event(const Graphics::Window::Event &);
};