class Keyboard: public Device
{
public:
- sigc::signal<void, StringCodec::unichar> signal_character;
+ sigc::signal<bool, StringCodec::unichar>::accumulated<EventAccumulator> signal_character;
private:
Graphics::Window &window;
public:
Keyboard(Graphics::Window &);
+ virtual ~Keyboard();
virtual std::string get_button_name(unsigned) const;
private: