-#include <msp/graphics/window.h>
#include "keyboard.h"
+#include <msp/graphics/window.h>
#include "keys.h"
namespace Msp {
namespace Input {
Keyboard::Keyboard(Graphics::Window &w):
+ Device(KEYBOARD),
window(w)
{
name = "Keyboard";
window.signal_input_event.connect(sigc::mem_fun(this, &Keyboard::input_event));
}
+Keyboard::~Keyboard()
+{ }
+
} // namespace Input
} // namespace Msp