GESTURE_NONE,
GESTURE_TAP,
GESTURE_TAP_2,
+ GESTURE_TAP_3,
GESTURE_DRAG,
GESTURE_DRAG_2,
+ GESTURE_DRAG_3,
GESTURE_PINCH,
GESTURE_ROTATE
};
public:
GestureDetector(Touchscreen &);
- virtual std::string get_button_name(unsigned) const;
- virtual std::string get_axis_name(unsigned) const;
+ std::string get_button_name(unsigned) const override;
+ std::string get_axis_name(unsigned) const override;
private:
void touch_down(unsigned);