GameController::GameController(unsigned)
{
- throw runtime_error("not supported");
+ throw device_not_available("GameController");
}
GameController::~GameController()
{
}
+unsigned GameController::detect()
+{
+ detect_done = true;
+ return 0;
+}
+
+void GameController::use_event_dispatcher(IO::EventDispatcher *)
+{
+}
+
void GameController::tick()
{
}
+void GameController::tick(const Time::TimeDelta &)
+{
+}
+
} // namespace Input
} // namespace Msp