protected:
std::string name;
- std::vector<char> buttons;
+ std::vector<char> buttons;
std::vector<float> axes;
Device() { }
public:
virtual ~Device() { }
const std::string &get_name() const { return name; }
- bool get_button_state(unsigned) const;
+ bool get_button_state(unsigned) const;
float get_axis_value(unsigned) const;
virtual std::string get_button_name(unsigned) const;