for(unsigned j=0; j<=v_div; ++j)
{
- Vector3 row = origin+side2*(j*1.0f/v_div);
+ Vector3 row = side2*(j*1.0f/v_div);
float v = dot(row, binorm)*v_scale;
for(unsigned i=0; i<=u_div; ++i)
{
Vector3 p = row+side1*(i*1.0f/u_div);
float u = dot(p, side1)*u_scale;
builder.texcoord(u, v);
- builder.vertex(p);
+ builder.vertex(origin+p);
}
}