#include <algorithm>
-#include <CoreGraphics/CGColorSpace.h>
-#include <CoreGraphics/CGImage.h>
-#include <ImageIO/CGImageSource.h>
+#include <ApplicationServices/ApplicationServices.h>
// Avoid messing up sigc++ headers
#undef nil
#include "quartzloader.h"
};
-ImageLoader::Register<QuartzLoader> QuartzLoader::reg;
-
QuartzLoader::QuartzLoader(IO::Seekable &io):
priv(new Private)
{