+#include "glcontext.h"
#include <set>
#include <vector>
#include <GL/glx.h>
#include <GL/glxext.h>
#include <msp/strings/lexicalcast.h>
#include <msp/strings/utils.h>
-#include "glcontext.h"
#include "display_private.h"
#include "window_private.h"
struct GLContext::Private
{
- ContextHandle context;
+ ContextHandle context = 0;
// We need to create a window with the chosen visual
- WindowHandle subwnd;
- GLXWindow glxwnd;
+ WindowHandle subwnd = None;
+ GLXWindow glxwnd = None;
};