delete priv;
}
-void GLContext::swap_buffers()
+void GLContext::set_swap_interval(unsigned)
{
- eglSwapBuffers(priv->display, priv->surface);
+ // TODO
}
-void GLContext::window_resized(unsigned w, unsigned h)
+void GLContext::swap_buffers()
{
- glViewport(0, 0, w, h);
+ eglSwapBuffers(priv->display, priv->surface);
}
+void GLContext::window_resized(unsigned, unsigned)
+{ }
+
void GLContext::Private::attach(WindowHandle native_window)
{