+#include "display.h"
#include <cmath>
#include <sigc++/bind.h>
-#include "display.h"
#include "display_private.h"
#include "window.h"
{
priv->windows.erase(wnd.get_private().window);
if(&wnd==focus_window)
- focus_window = 0;
+ focus_window = nullptr;
}
const VideoMode &Display::get_desktop_mode() const
const VideoMode *Display::find_mode(const VideoMode &mode, float rate_tolerance) const
{
- const VideoMode *closest = 0;
+ const VideoMode *closest = nullptr;
float rate_diff = 0.0f;
float target_rate = mode.rate;
void Display::window_lost_focus()
{
- focus_window = 0;
+ focus_window = nullptr;
}
void Display::tick()