delete priv;
}
+void GLContext::set_swap_interval(unsigned)
+{
+ // TODO
+}
+
void GLContext::swap_buffers()
{
flush_gl_buffer(priv->context);
}
-void GLContext::window_resized(unsigned w, unsigned h)
+void GLContext::window_resized(unsigned, unsigned)
{
// XXX Call [context update] here?
}