#ifndef MSP_GLTK_GRAPHIC_H_
#define MSP_GLTK_GRAPHIC_H_
+#include <msp/gl/primitivebuilder.h>
#include <msp/gl/texture2d.h>
-#include <msp/datafile/loader.h>
+#include <msp/datafile/objectloader.h>
#include "geometry.h"
+#include "mspgltk_api.h"
namespace Msp {
namespace GLtk {
class Resources;
-class Graphic
+/**
+Stores a single graphical element. Graphics are used as parts of widgets.
+*/
+class MSPGLTK_API Graphic
{
public:
- class Loader: public DataFile::Loader
+ class Loader: public DataFile::CollectionObjectLoader<Graphic, Resources>
{
- private:
- Graphic &graph;
- Resources &res;
-
public:
- typedef Resources Collection;
-
Loader(Graphic &, Resources &);
+
private:
void texture(const std::string &);
void slice(unsigned, unsigned, unsigned, unsigned);
void shadow();
};
- Graphic();
+private:
+ Sides border;
+ Sides shadow;
+ const GL::Texture2D *texture = nullptr;
+ Geometry slice;
+ bool repeat = false;
+
+public:
const Sides &get_border() const { return border; }
const Sides &get_shadow() const { return shadow; }
const GL::Texture2D *get_texture() const { return texture; }
unsigned get_width() const { return slice.w; }
unsigned get_height() const { return slice.h; }
- void render(unsigned, unsigned) const;
+ void build(unsigned, unsigned, GL::PrimitiveBuilder &) const;
private:
- Sides border;
- Sides shadow;
- const GL::Texture2D *texture;
- Geometry slice;
+ void create_coords(float, float, float, float, float, std::vector<float> &) const;
+ void create_texcoords(float, float, float, float, float, std::vector<float> &) const;
};
} // namespace GLtk