namespace GL {
namespace SL {
+/** Formats the syntax tree as GLSL. */
class Formatter: private TraversingVisitor
{
private:
- Stage *stage;
- Compiler::Mode mode;
+ Stage *stage = 0;
std::string formatted;
- unsigned source_index;
- unsigned source_line;
- unsigned indent;
- bool parameter_list;
- std::string block_interface;
+ unsigned source_index = 0;
+ unsigned source_line = 1;
+ unsigned indent = 0;
+ bool parameter_list = false;
+ bool omit_builtin = false;
+ bool r_empty_name = false;
public:
- Formatter();
-
- const std::string &apply(Stage &, Compiler::Mode);
- const std::string &apply(Node &n) { n.visit(*this); return formatted; }
+ std::string apply(Stage &);
private:
void append(const std::string &);
void set_source(unsigned, unsigned);
virtual void visit(Block &);
+ void visit_expression(Expression &, const Operator *, bool);
virtual void visit(Literal &);
- virtual void visit(ParenthesizedExpression &);
virtual void visit(VariableReference &);
virtual void visit(MemberAccess &);
+ virtual void visit(Swizzle &);
virtual void visit(UnaryExpression &);
virtual void visit(BinaryExpression &);
virtual void visit(Assignment &);
+ virtual void visit(TernaryExpression &);
virtual void visit(FunctionCall &);
virtual void visit(ExpressionStatement &);
virtual void visit(Import &);
virtual void visit(InterfaceLayout &);
virtual void visit(StructDeclaration &);
virtual void visit(VariableDeclaration &);
- virtual void visit(InterfaceBlock &);
virtual void visit(FunctionDeclaration &);
virtual void visit(Conditional &);
virtual void visit(Iteration &);
virtual void visit(Passthrough &);
virtual void visit(Return &);
virtual void visit(Jump &);
- using TraversingVisitor::visit;
};
} // namespace SL