#ifndef MSP_GL_SL_OUTPUT_H_
#define MSP_GL_SL_OUTPUT_H_
+#include "compiler.h"
#include "syntax.h"
#include "visitor.h"
namespace GL {
namespace SL {
-class Formatter: public TraversingVisitor
+/** Formats the syntax tree as GLSL. */
+class Formatter: private TraversingVisitor
{
private:
Stage *stage;
unsigned source_line;
unsigned indent;
bool parameter_list;
- std::string block_interface;
+ bool omit_builtin;
+ bool r_empty_name;
public:
Formatter();
- const std::string &apply(Stage &);
+ std::string apply(Stage &);
private:
void append(const std::string &);
void append(char);
void set_source(unsigned, unsigned);
-public:
- using TraversingVisitor::visit;
+
virtual void visit(Block &);
+ void visit_expression(Expression &, const Operator *, bool);
virtual void visit(Literal &);
- virtual void visit(ParenthesizedExpression &);
virtual void visit(VariableReference &);
+ virtual void visit(InterfaceBlockReference &);
virtual void visit(MemberAccess &);
+ virtual void visit(Swizzle &);
virtual void visit(UnaryExpression &);
virtual void visit(BinaryExpression &);
virtual void visit(Assignment &);
+ virtual void visit(TernaryExpression &);
virtual void visit(FunctionCall &);
virtual void visit(ExpressionStatement &);
virtual void visit(Import &);
virtual void visit(FunctionDeclaration &);
virtual void visit(Conditional &);
virtual void visit(Iteration &);
+ virtual void visit(Passthrough &);
virtual void visit(Return &);
virtual void visit(Jump &);
};