};
Features features;
- Module *module;
+ Module *module = 0;
std::vector<std::string> imported_names;
- bool compiled;
- bool specialized;
+ bool compiled = false;
+ bool specialized = false;
std::map<std::string, int> spec_values;
public:
- /** Creates a compiler using features from the current OpenGL context. */
- Compiler();
-
/** Creates a compiler targeting a specific set of features. */
Compiler(const Features &);
/** Returns a combined SPIR-V binary for all shader stages. The result is
suitable for use with OpenGL or Vulkan. */
- std::vector<UInt32> get_combined_spirv() const;
+ std::vector<std::uint32_t> get_combined_spirv() const;
/** Returns a map of vertex attribute locations. If the target GLSL version
supports interface layouts, the map is empty (locations are included in the
source). */
const std::map<std::string, unsigned> &get_uniform_block_bindings() const;
+ unsigned get_n_clip_distances() const;
+
/** Returns the mapping of source indices to filenames. Can be used to
translate error messages. */
const SourceMap &get_source_map() const;
/** Returns a textual representation of the syntax tree for a shader stage.
Intended for debugging purposes. */
- std::string get_stage_debug(Stage::Type) const;
+ std::string get_stage_debug(Stage::Type, bool = false) const;
/** Returns diagnostics from compilation. The output is intended to be
viewed by humans. */
private:
/** Appends a module to the target, processing any imports found in it. */
- void append_module(Module &, DataFile::Collection *);
+ void append_module(const Module &, ModuleCache &);
/** Appends a single stage to the matching stage of the target. */
- void append_stage(Stage &);
+ void append_stage(const Stage &);
/// Imports a module by name and appends it to the target. */
- void import(DataFile::Collection *, const std::string &);
+ void import(ModuleCache &, const std::string &);
/** Generates any implicitly defines syntactic structures and resolves
variables. */