class SimpleWindow: public SimpleWindowBase, public Window
{
public:
- SimpleWindow(unsigned, unsigned);
+ SimpleWindow(unsigned, unsigned, bool =false);
};
GLContext gl_ctx;
public:
- SimpleGLWindow(unsigned, unsigned);
+ SimpleGLWindow(unsigned, unsigned, bool =false);
GLContext &get_gl_context() { return gl_ctx; }
void swap_buffers();
};