#include <msp/gl/sequence.h>
#include <msp/gl/simplescene.h>
#include <msp/gl/view.h>
+#include "mspgameview_api.h"
namespace Msp::GameView {
class MeshRenderer;
-class Renderer: public Game::System
+class MSPGAMEVIEW_API Renderer: public Game::System
{
private:
struct RenderedEntity