#include <msp/game/stage.h>
#include <msp/game/transform.h>
#include <msp/gl/sequencebuilder.h>
+#include <msp/gl/sequencetemplate.h>
#include "meshrenderer.h"
using namespace std;
view(v),
event_observer(s.get_event_bus())
{
+ declare_dependency<Game::Transform>(READ_FRESH);
+ declare_dependency<Game::Camera>(READ_FRESH);
+ declare_dependency<MeshRenderer>(WRITE);
+
event_observer.observe<Game::Events::EntityCreated>([this](auto &e){ entity_created(e); });
event_observer.observe<Game::Events::EntityDestroyed>([this](auto &e){ entity_destroyed(e); });
event_observer.observe<Game::Events::CameraChanged>([this](auto &e){ camera_changed(e); });