#include <msp/linal/matrix.h>
#include <msp/linal/vector.h>
#include "component.h"
+#include "mspgame_api.h"
namespace Msp::Game {
LinAl::Matrix<float, 4, 4> world_matrix = LinAl::Matrix<float, 4, 4>::identity();
};
-class Transform: public BufferedComponent<TransformData>
+class MSPGAME_API Transform: public BufferedComponent<TransformData>
{
public:
Transform(Handle<Entity>);