]> git.tdb.fi Git - libs/game.git/blobdiff - source/game/stage.h
Add reflection infrastructure
[libs/game.git] / source / game / stage.h
index d7793e22f60ec21fd52acab1b8af9aafbe2f4d94..283dc81c0747776875cfed9d0048aa720b1bfbba 100644 (file)
@@ -2,14 +2,17 @@
 #define MSP_GAME_STAGE_H_
 
 #include <memory>
+#include <msp/datafile/collection.h>
 #include <msp/time/timedelta.h>
 #include "eventbus.h"
 #include "events.h"
 #include "eventsource.h"
 #include "handle.h"
+#include "reflection.h"
 
 namespace Msp::Game {
 
+class Camera;
 class Root;
 class System;
 
@@ -17,21 +20,27 @@ class Stage
 {
 public:
        using EventSource = Game::EventSource<Events::EntityCreated, Events::EntityDestroyed,
-               Events::ComponentCreated, Events::ComponentDestroyed>;
+               Events::ComponentCreated, Events::ComponentDestroyed, Events::CameraChanged>;
 
 private:
+       Reflection::Reflector &reflector;
+       DataFile::Collection &resources;
        PoolPool pools;
        EventBus event_bus;
        EventSource event_source;
+       EventObserver event_observer;
        /* Use unique_ptr because there's only one root per stage so it's pointless
        to put it in a pool. */
        std::unique_ptr<Root> root;
        std::vector<std::unique_ptr<System>> systems;
+       Handle<Camera> active_camera;
 
 public:
-       Stage();
+       Stage(Reflection::Reflector &, DataFile::Collection &);
        ~Stage();
 
+       Reflection::Reflector &get_reflector() const { return reflector; }
+       DataFile::Collection &get_resources() const { return resources; }
        PoolPool &get_pools() { return pools; }
        EventBus &get_event_bus() { return event_bus; }
        EventSource &get_event_source() { return event_source; }
@@ -43,11 +52,20 @@ public:
        template<typename T, typename... Args>
        T &add_system(Args &&...);
 
+       void remove_system(System &);
        const std::vector<std::unique_ptr<System>> &get_systems() const { return systems; }
 
        template<typename T>
        T *get_system() const;
 
+       void set_active_camera(Handle<Camera>);
+       Handle<Camera> get_active_camera() const { return active_camera; }
+
+       void synthesize_initial_events(EventObserver &);
+private:
+       void synthesize_initial_events(Handle<Entity>, EventObserver &);
+
+public:
        void tick(Time::TimeDelta);
 };