]> git.tdb.fi Git - libs/game.git/blobdiff - source/game/stage.h
Add reflection infrastructure
[libs/game.git] / source / game / stage.h
index d2d05dd986a1c2f21a1f9f59f9a1116d7b330448..283dc81c0747776875cfed9d0048aa720b1bfbba 100644 (file)
@@ -8,9 +8,11 @@
 #include "events.h"
 #include "eventsource.h"
 #include "handle.h"
+#include "reflection.h"
 
 namespace Msp::Game {
 
+class Camera;
 class Root;
 class System;
 
@@ -18,22 +20,26 @@ class Stage
 {
 public:
        using EventSource = Game::EventSource<Events::EntityCreated, Events::EntityDestroyed,
-               Events::ComponentCreated, Events::ComponentDestroyed>;
+               Events::ComponentCreated, Events::ComponentDestroyed, Events::CameraChanged>;
 
 private:
+       Reflection::Reflector &reflector;
        DataFile::Collection &resources;
        PoolPool pools;
        EventBus event_bus;
        EventSource event_source;
+       EventObserver event_observer;
        /* Use unique_ptr because there's only one root per stage so it's pointless
        to put it in a pool. */
        std::unique_ptr<Root> root;
        std::vector<std::unique_ptr<System>> systems;
+       Handle<Camera> active_camera;
 
 public:
-       Stage(DataFile::Collection &);
+       Stage(Reflection::Reflector &, DataFile::Collection &);
        ~Stage();
 
+       Reflection::Reflector &get_reflector() const { return reflector; }
        DataFile::Collection &get_resources() const { return resources; }
        PoolPool &get_pools() { return pools; }
        EventBus &get_event_bus() { return event_bus; }
@@ -52,6 +58,14 @@ public:
        template<typename T>
        T *get_system() const;
 
+       void set_active_camera(Handle<Camera>);
+       Handle<Camera> get_active_camera() const { return active_camera; }
+
+       void synthesize_initial_events(EventObserver &);
+private:
+       void synthesize_initial_events(Handle<Entity>, EventObserver &);
+
+public:
        void tick(Time::TimeDelta);
 };