#include "stage.h"
+#include <msp/debug/demangle.h>
+#include <msp/strings/format.h>
+#include "accessguard.h"
#include "camera.h"
#include "root.h"
#include "system.h"
namespace Msp::Game {
-Stage::Stage(DataFile::Collection &r):
+Stage::Stage(Reflection::Reflector &f, DataFile::Collection &r):
+ reflector(f),
resources(r),
event_source(event_bus),
event_observer(event_bus),
event_source.emit<Events::CameraChanged>(active_camera);
}
+void Stage::synthesize_initial_events(EventObserver &target_observer)
+{
+ synthesize_initial_events(Handle<Entity>::from_object(root.get()), target_observer);
+ if(active_camera)
+ event_source.emit_to<Events::CameraChanged>(target_observer, active_camera);
+}
+
+void Stage::synthesize_initial_events(Handle<Entity> entity, EventObserver &target_observer)
+{
+ for(Handle<Component> c: entity->get_components())
+ event_source.emit_to<Events::ComponentCreated>(target_observer, c);
+ for(Handle<Entity> e: entity->get_children())
+ synthesize_initial_events(e, target_observer);
+ event_source.emit_to<Events::EntityCreated>(target_observer, entity);
+}
+
void Stage::tick(Time::TimeDelta dt)
{
- for(const auto &s: systems)
- s->tick(dt);
+ {
+#ifdef DEBUG
+ AccessGuard::BlockForScope _block;;
+#endif
+ for(const auto &s: systems)
+ {
+ System::Activator act(*s);
+ try
+ {
+ s->tick(dt);
+ }
+ catch(const invalid_access &exc)
+ {
+ throw invalid_access(format("%s by %s", exc.what(), Debug::demangle(typeid(*s).name())));
+ }
+ }
+ }
+
for(const auto &s: systems)
s->deferred_tick();
}