#define MSP_GAME_ROOT_H_
#include "entity.h"
+#include "mspgame_api.h"
namespace Msp::Game {
class Stage;
-class Root: public Entity
+class MSPGAME_API Root: public Entity
{
private:
Stage &stage;
public:
- Root(Stage &s): Entity(nullptr), stage(s) { }
+ Root(Stage &s): Entity(nullptr, NO_TRANSFORM), stage(s) { }
Stage &get_stage() const { return stage; }
};