#define MSP_GAME_OWNED_H_
#include <stdexcept>
+#include "events.h"
#include "handle.h"
#include "stage.h"
public:
Owned() = default;
- template<typename... Args>
- Owned(Handle<Entity>, Args &&...);
+ template<typename P, typename... Args>
+ Owned(Handle<P>, Args &&...);
- template<typename... Args>
- Owned(Entity &parent, Args &&... args): Owned(Handle<Entity>::from_object(&parent), std::forward<Args>(args)...) { }
+ template<typename P, typename... Args>
+ Owned(Owned<P> &p, Args &&... a): Owned(static_cast<Handle<P> &>(p), std::forward<Args>(a)...) { }
+
+ template<typename P, typename... Args>
+ requires(!std::is_const_v<P>)
+ Owned(P &parent, Args &&... args): Owned(Handle<P>::from_object(&parent), std::forward<Args>(args)...) { }
Owned(Owned &&other): Handle<T>(other) { other.ptr = nullptr; }
Owned &operator=(Owned &&other);
template<typename T>
-template<typename... Args>
-Owned<T>::Owned(Handle<Entity> parent, Args &&... args)
+template<typename P, typename... Args>
+Owned<T>::Owned(Handle<P> parent, Args &&... args)
{
if(!parent)
throw std::invalid_argument("Owned::Owned");
- using DependentEntity = std::conditional_t<sizeof(T), Entity, Entity>;
- Handle<DependentEntity> dparent = parent;
-
- Pool<T> &pool = get_stage(*dparent).get_pools().template get_pool<T>();
+ Stage &stage = get_stage(*parent);
+ Pool<T> &pool = stage.get_pools().get_pool<T>();
this->ptr = pool.create(parent, std::forward<Args>(args)...);
if constexpr(std::is_base_of_v<Component, T>)
- dparent->add_component(*this);
+ {
+ parent->add_component(*this);
+ stage.get_event_source().emit<Events::ComponentCreated>(*this);
+ }
else
- dparent->add_child(*this);
+ {
+ parent->add_child(*this);
+ stage.get_event_source().emit<Events::EntityCreated>(*this);
+ }
}
template<typename T>
if(!obj)
return;
- Pool<T> &pool = get_stage(*obj).get_pools().template get_pool<T>();
+ Stage &stage = get_stage(*obj);
if constexpr(std::is_base_of_v<Component, T>)
+ {
+ stage.get_event_source().emit<Events::ComponentDestroyed>(*this);
obj->get_entity()->remove_component(*this);
+ }
else if(auto parent = obj->get_parent().get())
+ {
+ stage.get_event_source().emit<Events::EntityDestroyed>(*this);
parent->remove_child(*this);
+ }
+ Pool<T> &pool = stage.get_pools().get_pool<T>();
pool.destroy(this->ptr);
}