#define MSP_GAME_MESHSOURCE_H_
#include <msp/datafile/objectloader.h>
+#include <msp/game/setups.h>
#include "component.h"
#include "mspgame_api.h"
namespace Msp::Game {
-struct MeshSourceSetup
-{
- class Loader: public DataFile::ObjectLoader<MeshSourceSetup>
- {
- private:
- static Loader::ActionMap shared_actions;
-
- public:
- Loader(MeshSourceSetup &);
-
- protected:
- void init_actions() override;
- };
-
- std::string object_name;
-};
-
class MSPGAME_API MeshSource: public Component
{
public: