#include <memory>
#include <vector>
+#include <msp/datafile/collection.h>
#include <msp/time/timedelta.h>
#include <msp/time/timestamp.h>
+#include "eventbus.h"
+#include "events.h"
+#include "eventsource.h"
namespace Msp::Game {
class Director
{
+public:
+ using EventSource = Game::EventSource<Events::StageCreated, Events::StageActivated, Events::StageDeactivated>;
+
private:
+ DataFile::Collection &resources;
+ EventBus event_bus;
+ EventSource event_source;
std::vector<std::unique_ptr<Stage>> stages;
+ Stage *active_stage = nullptr;
Time::TimeStamp last_tick;
Time::TimeDelta stepsize = Time::sec/60;
Time::TimeDelta backlog;
unsigned max_backlog_steps = 600;
public:
+ Director(DataFile::Collection &);
+ ~Director();
+
+ DataFile::Collection &get_resources() const { return resources; }
+ EventBus &get_event_bus() { return event_bus; }
+ EventSource &get_event_source() { return event_source; }
+ const std::vector<std::unique_ptr<Stage>> &get_stages() const { return stages; }
+
Stage &create_stage();
+ void activate_stage(Stage &);
+ Stage *get_active_stage() const { return active_stage; }
void tick();
};