]> git.tdb.fi Git - libs/game.git/blobdiff - source/game/director.h
Enforce no creation or destruction of objects during tick
[libs/game.git] / source / game / director.h
index 5f33aef0a0dcbe48fe744832a17fe54556a3ad84..1be3e8fa31bbf59c892866c436439ed7ee8c87da 100644 (file)
@@ -2,9 +2,12 @@
 #define MSP_GAME_DIRECTOR_H_
 
 #include <memory>
+#include <optional>
 #include <vector>
+#include <msp/datafile/collection.h>
 #include <msp/time/timedelta.h>
 #include <msp/time/timestamp.h>
+#include "accessguard.h"
 #include "eventbus.h"
 #include "events.h"
 #include "eventsource.h"
@@ -19,6 +22,8 @@ public:
        using EventSource = Game::EventSource<Events::StageCreated, Events::StageActivated, Events::StageDeactivated>;
 
 private:
+       std::optional<AccessGuard> access_guard;
+       DataFile::Collection &resources;
        EventBus event_bus;
        EventSource event_source;
        std::vector<std::unique_ptr<Stage>> stages;
@@ -30,8 +35,10 @@ private:
        unsigned max_backlog_steps = 600;
 
 public:
-       Director();
+       Director(DataFile::Collection &);
+       ~Director();
 
+       DataFile::Collection &get_resources() const { return resources; }
        EventBus &get_event_bus() { return event_bus; }
        EventSource &get_event_source() { return event_source; }
        const std::vector<std::unique_ptr<Stage>> &get_stages() const { return stages; }