class Renderbuffer;
class Texture;
class Texture2D;
+class Texture3D;
enum FramebufferAttachment
{
Texture *tex;
};
unsigned level;
- GLenum cube_face;
+ unsigned layer;
Attachment(FramebufferAttachment);
void set(Renderbuffer &);
- void set(Texture &, GLenum, unsigned);
+ void set(Texture &, unsigned, unsigned);
void clear();
};
public:
void attach(FramebufferAttachment attch, Renderbuffer &rbuf);
void attach(FramebufferAttachment attch, Texture2D &tex, unsigned level = 0);
+ void attach(FramebufferAttachment attch, Texture3D &tex, unsigned layer, unsigned level = 0);
void attach(FramebufferAttachment attch, TextureCube &tex, TextureCubeFace face, unsigned level = 0);
void detach(FramebufferAttachment attch);