-#ifndef FONT_H_
-#define FONT_H_
+#ifndef MSP_GL_FONT_H_
+#define MSP_GL_FONT_H_
#include <map>
#include <string>
-#include <msp/datafile/loader.h>
-#include <msp/strings/codec.h>
+#include <msp/datafile/objectloader.h>
+#include <msp/stringcodec/utf8.h>
#include "vertexarray.h"
namespace Msp {
namespace GL {
+class PrimitiveBuilder;
class Texture2D;
class Font
{
public:
- class Loader: public Msp::DataFile::Loader
+ class Loader: public DataFile::CollectionObjectLoader<Font>
{
public:
Loader(Font &);
- ~Loader();
- Font &get_object() { return font; }
- private:
- Font &font;
+ Loader(Font &, Collection &);
- void texture(const std::string &);
+ private:
+ void init();
void glyph(unsigned);
+ void kerning(unsigned, unsigned, float);
+ void texture();
+ void texture_ref(const std::string &);
};
- Font();
- ~Font();
-
- void set_texture(const Texture2D &);
- void add_glyph(unsigned, float, float, float, float, float, float, float, float, float);
- float get_default_size() const { return default_size; }
- float get_ascent() const { return ascent; }
- float get_descent() const { return descent; }
- float get_string_width(const std::string &) const;
- float get_string_width(const std::string &, Codecs::Decoder &) const;
- void draw_glyph(unsigned);
- void draw_string(const std::string &) const;
- void draw_string(const std::string &, Codecs::Decoder &) const;
- void draw_multiline(const std::string &) const;
-
- template<class C>
- float get_string_width(const std::string &str) const
- {
- typename C::Decoder dec;
- return get_string_width(str, dec);
- }
-
- template<class C>
- void draw_string(const std::string &str) const
- {
- typename C::Decoder dec;
- draw_string(str, dec);
- }
-private:
struct Glyph
{
- class Loader: public Msp::DataFile::Loader
+ class Loader: public Msp::DataFile::ObjectLoader<Glyph>
{
public:
Loader(Glyph &);
- Glyph &get_object() { return glyph; }
private:
- Glyph &glyph;
-
void texcoords(float, float, float, float);
- void size(float, float);
- void offset(float, float);
};
unsigned code;
- float x1,y1;
- float x2,y2;
- float w,h;
+ float x1, y1;
+ float x2, y2;
+ float w, h;
float off_x, off_y;
float advance;
- unsigned index;
};
+
+private:
typedef std::map<unsigned, Glyph> GlyphMap;
+ typedef std::pair<unsigned, unsigned> KerningKey;
+ typedef std::map<KerningKey, float> KerningMap;
- const Texture2D *tex;
- bool own_tex;
- float default_size;
- float ascent;
- float descent;
+ RefPtr<const Texture2D> texture;
+ float native_size;
+ float ascent;
+ float descent;
GlyphMap glyphs;
- VertexArray varray;
+ KerningMap kerning;
+
+public:
+ Font();
+ ~Font();
+
+ void set_texture(const Texture2D &);
+ const Texture2D &get_texture() const;
+ void add_glyph(const Glyph &);
+ void set_kerning(unsigned, unsigned, float);
+ float get_native_size() const { return native_size; }
+ float get_ascent() const { return ascent; }
+ float get_descent() const { return descent; }
+
+ float get_string_width(const std::string &, StringCodec::Decoder &) const;
+
+ template<class C>
+ float get_string_width(const std::string &str) const
+ {
+ typename C::Decoder dec;
+ return get_string_width(str, dec);
+ }
+
+ float get_string_width(const std::string &str) const
+ { return get_string_width<StringCodec::Utf8>(str); }
+
+ /// Draws a string to the framebuffer with Immediate.
+ void draw_string(const std::string &, StringCodec::Decoder &, const Color & = Color()) const;
- void create_glyph_vertices();
- void create_glyph_vertices(const Glyph &, VertexArrayBuilder &);
- void prepare_render() const;
- void draw_glyph(unsigned) const;
- float get_glyph_advance(unsigned) const;
+ template<class C>
+ void draw_string(const std::string &str, const Color &color = Color()) const
+ {
+ typename C::Decoder dec;
+ draw_string(str, dec, color);
+ }
+
+ void draw_string(const std::string &str, const Color &color = Color()) const
+ { draw_string<StringCodec::Utf8>(str, color); }
+
+ /** Builds the primitives for a string. The PrimitiveBuilder should be
+ associated with a target that has at least VERTEX2 and TEXCOORD2 components.
+ The texture is not bound, to avoid unnecessary bindings when creating
+ meshes. */
+ void build_string(const std::string &, StringCodec::Decoder &, PrimitiveBuilder &) const;
+
+ template<class C>
+ void build_string(const std::string &str, PrimitiveBuilder &pb) const
+ {
+ typename C::Decoder dec;
+ build_string(str, dec, pb);
+ }
+
+ void build_string(const std::string &str, PrimitiveBuilder &pb) const
+ { return build_string<StringCodec::Utf8>(str, pb); }
+
+private:
+ void create_glyph_vertices(const Glyph &, VertexBuilder &) const;
+ float get_glyph_advance(unsigned, unsigned = 0) const;
};
} // namespace GL