-#ifndef FONT_H_
-#define FONT_H_
+/* $Id$
+
+This file is part of libmspgl
+Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Distributed under the LGPL
+*/
+
+#ifndef MSP_GL_FONT_H_
+#define MSP_GL_FONT_H_
#include <map>
#include <string>
-#include <msp/parser/loader.h>
+#include <msp/datafile/objectloader.h>
+#include <msp/strings/utf8.h>
#include "vertexarray.h"
namespace Msp {
namespace GL {
+class PrimitiveBuilder;
class Texture2D;
class Font
{
public:
- class Loader: public Msp::Parser::Loader
+ class Loader: public DataFile::CollectionObjectLoader<Font>
{
public:
Loader(Font &);
- ~Loader();
- Font &get_object() { return font; }
+ Loader(Font &, Collection &);
private:
- Font &font;
-
- void texture(const std::string &);
+ void init();
void glyph(unsigned);
+ void texture_inline();
};
Font();
+ ~Font();
+
void set_texture(const Texture2D &);
- void add_glyph(wchar_t, float, float, float, float, float, float, float, float, float);
+ const Texture2D &get_texture() const;
+ void add_glyph(unsigned, float, float, float, float, float, float, float, float, float);
float get_default_size() const { return default_size; }
- float get_string_width(const std::string &) const;
- float get_string_width(const std::wstring &) const;
- void draw_glyph(wchar_t);
- void draw_string(const std::string &) const;
- void draw_string(const std::wstring &) const;
- void draw_multiline(const std::string &) const;
- ~Font();
+ float get_ascent() const { return ascent; }
+ float get_descent() const { return descent; }
+ float get_string_width(const std::string &, Codecs::Decoder &) const;
+ void draw_glyph(unsigned);
+ void draw_string(const std::string &, Codecs::Decoder &) const;
+ void draw_string(const std::string &, Codecs::Decoder &, PrimitiveBuilder &) const;
+
+ template<class C>
+ float get_string_width(const std::string &str) const
+ {
+ typename C::Decoder dec;
+ return get_string_width(str, dec);
+ }
+
+ float get_string_width(const std::string &str) const
+ { return get_string_width<Codecs::Utf8>(str); }
+
+ template<class C>
+ void draw_string(const std::string &str) const
+ {
+ typename C::Decoder dec;
+ draw_string(str, dec);
+ }
+
+ void draw_string(const std::string &str) const
+ { draw_string<Codecs::Utf8>(str); }
+
+ template<class C>
+ void draw_string(const std::string &str, PrimitiveBuilder &pb) const
+ {
+ typename C::Decoder dec;
+ draw_string(str, dec, pb);
+ }
+
+ void draw_string(const std::string &str, PrimitiveBuilder &pb) const
+ { return draw_string<Codecs::Utf8>(str, pb); }
+
private:
struct Glyph
{
- class Loader: public Msp::Parser::Loader
+ class Loader: public Msp::DataFile::ObjectLoader<Glyph>
{
public:
Loader(Glyph &);
- Glyph &get_object() { return glyph; }
private:
- Glyph &glyph;
-
void texcoords(float, float, float, float);
- void size(float, float);
- void offset(float, float);
};
- wchar_t code;
+ unsigned code;
float x1,y1;
float x2,y2;
float w,h;
float off_x, off_y;
float advance;
- unsigned index;
};
- typedef std::map<wchar_t, Glyph> GlyphMap;
+ typedef std::map<unsigned, Glyph> GlyphMap;
const Texture2D *tex;
bool own_tex;
float default_size;
+ float ascent;
+ float descent;
GlyphMap glyphs;
- VertexArray varray;
- void create_glyph_vertices();
- void create_glyph_vertices(const Glyph &, VertexArrayBuilder &);
- void prepare_render() const;
- void draw_glyph(wchar_t) const;
- float get_glyph_advance(wchar_t) const;
+ void create_glyph_vertices(const Glyph &, VertexBuilder &, float) const;
+ float get_glyph_advance(unsigned) const;
};
} // namespace GL