+#include <msp/core/maputils.h>
#include <msp/datafile/collection.h>
#include "bindable.h"
#include "gl.h"
#include "font.h"
-#include "immediate.h"
-#include "primitivetype.h"
+#include "primitivebuilder.h"
#include "texture2d.h"
using namespace std;
Font::Font():
native_size(1),
ascent(1),
- descent(0)
+ descent(0),
+ cap_height(1),
+ x_height(0.5)
+{ }
+
+// Avoid synthesizing ~RefPtr in files including font.h
+Font::~Font()
{ }
void Font::set_texture(const Texture2D &t)
return *texture;
}
-void Font::add_glyph(unsigned code, float x1, float y1, float x2, float y2, float w, float h, float ox, float oy, float adv)
+void Font::add_glyph(const Glyph &g)
+{
+ insert_unique(glyphs, g.code, g);
+}
+
+void Font::set_kerning(unsigned l, unsigned r, float d)
{
- Glyph glyph;
- glyph.code = code;
- glyph.x1 = x1;
- glyph.y1 = y1;
- glyph.x2 = x2;
- glyph.y2 = y2;
- glyph.w = w;
- glyph.h = h;
- glyph.off_x = ox;
- glyph.off_y = oy;
- glyph.advance = adv;
- glyphs.insert(GlyphMap::value_type(code, glyph));
+ kerning[CodePair(l, r)] = d;
}
float Font::get_string_width(const string &str, StringCodec::Decoder &dec) const
{
float x = 0;
+ unsigned prev = 0;
for(string::const_iterator i=str.begin(); i!=str.end();)
- x += get_glyph_advance(dec.decode_char(str, i));
+ {
+ unsigned c = dec.decode_char(str, i);
+ if(prev)
+ x += get_glyph_advance(prev, c);
+ prev = c;
+ }
+ x += get_glyph_advance(prev);
return x;
}
-void Font::draw_string(const string &str, StringCodec::Decoder &dec) const
+void Font::build_string(const string &str, StringCodec::Decoder &dec, PrimitiveBuilder &bld) const
{
- Immediate imm((TEXCOORD2, COLOR4_UBYTE, VERTEX2));
- draw_string(str, dec, imm);
-}
+ VertexBuilder::PushMatrix push_mtx(bld);
-void Font::draw_string(const string &str, StringCodec::Decoder &dec, PrimitiveBuilder &bld) const
-{
- MatrixStack::Push push_mtx(bld.matrix());
- Bind bind_tex(get_texture(), true);
-
- bld.begin(QUADS);
- for(string::const_iterator i=str.begin(); i!=str.end();)
+ unsigned prev = 0;
+ unsigned next = 0;
+ for(string::const_iterator i=str.begin(); (next || i!=str.end());)
{
- GlyphMap::const_iterator j = glyphs.find(dec.decode_char(str, i));
+ unsigned c = (next ? next : dec.decode_char(str, i));
+ next = (i!=str.end() ? dec.decode_char(str, i) : 0);
+
+ if(unsigned lig = get_ligature(c, next))
+ {
+ c = lig;
+ next = 0;
+ }
+
+ GlyphMap::const_iterator j = glyphs.find(c);
if(j==glyphs.end())
continue;
- create_glyph_vertices(j->second, bld);
- bld.matrix() *= Matrix::translation(j->second.advance, 0, 0);
+ if(prev)
+ bld.transform(Matrix::translation(get_glyph_advance(prev, c), 0, 0));
+
+ create_glyph_quad(j->second, bld);
+ prev = c;
}
- bld.end();
}
-void Font::create_glyph_vertices(const Glyph &glyph, VertexBuilder &bld) const
+void Font::create_glyph_quad(const Glyph &glyph, PrimitiveBuilder &bld) const
{
+ bld.begin(TRIANGLE_STRIP);
+ bld.texcoord(glyph.x1, glyph.y2);
+ bld.vertex(glyph.off_x, glyph.off_y+glyph.h);
bld.texcoord(glyph.x1, glyph.y1);
bld.vertex(glyph.off_x, glyph.off_y);
- bld.texcoord(glyph.x2, glyph.y1);
- bld.vertex(glyph.off_x+glyph.w, glyph.off_y);
bld.texcoord(glyph.x2, glyph.y2);
bld.vertex(glyph.off_x+glyph.w, glyph.off_y+glyph.h);
- bld.texcoord(glyph.x1, glyph.y2);
- bld.vertex(glyph.off_x, glyph.off_y+glyph.h);
+ bld.texcoord(glyph.x2, glyph.y1);
+ bld.vertex(glyph.off_x+glyph.w, glyph.off_y);
+ bld.end();
}
-float Font::get_glyph_advance(unsigned code) const
+float Font::get_glyph_advance(unsigned code, unsigned next) const
{
GlyphMap::const_iterator i = glyphs.find(code);
if(i==glyphs.end())
return 0;
- return i->second.advance;
+ float advance = i->second.advance;
+
+ if(next)
+ {
+ KerningMap::const_iterator j = kerning.find(CodePair(code, next));
+ if(j!=kerning.end())
+ advance += j->second;
+ }
+
+ return advance;
+}
+
+unsigned Font::get_ligature(unsigned code, unsigned next) const
+{
+ LigatureMap::const_iterator i = ligatures.find(CodePair(code, next));
+ return (i!=ligatures.end() ? i->second : 0);
}
+Font::Glyph::Glyph():
+ code(0),
+ x1(0),
+ y1(0),
+ x2(1),
+ y2(1),
+ w(1),
+ h(1),
+ off_x(0),
+ off_y(0),
+ advance(1)
+{ }
+
+
Font::Loader::Loader(Font &f):
DataFile::CollectionObjectLoader<Font>(f, 0)
{
{
add("native_size", &Font::native_size);
add("ascent", &Font::ascent);
+ add("cap_height", &Font::cap_height);
add("descent", &Font::descent);
add("texture", &Loader::texture);
add("texture", &Loader::texture_ref);
add("glyph", &Loader::glyph);
-
- // Deprecated aliases
- add("default_size", &Font::native_size);
- add("texture_inline", &Loader::texture);
+ add("kerning", &Loader::kerning);
+ add("ligature", &Loader::ligature);
+ add("x_height", &Font::x_height);
}
void Font::Loader::glyph(unsigned c)
obj.glyphs.insert(GlyphMap::value_type(c, gl));
}
+void Font::Loader::kerning(unsigned l, unsigned r, float d)
+{
+ obj.kerning[CodePair(l, r)] = d;
+}
+
+void Font::Loader::ligature(unsigned l, unsigned r, unsigned g)
+{
+ obj.ligatures[CodePair(l, r)] = g;
+}
+
void Font::Loader::texture()
{
RefPtr<Texture2D> tex = new Texture2D;
add("advance", &Glyph::advance);
}
-void Font::Glyph::Loader::texcoords(float x1, float y1, float x2, float y2)
+void Font::Glyph::Loader::texcoords(float x1_, float y1_, float x2_, float y2_)
{
- obj.x1 = x1;
- obj.y1 = y1;
- obj.x2 = x2;
- obj.y2 = y2;
+ obj.x1 = x1_;
+ obj.y1 = y1_;
+ obj.x2 = x2_;
+ obj.y2 = y2_;
}
} // namespace GL