TextureCube env_tex;
Renderbuffer depth_buf;
Framebuffer fbo[6];
+ RefPtr<Sampler> sampler;
Camera camera;
mutable ProgramData shdata;
bool rendered;
+ unsigned update_interval;
+ unsigned update_delay;
public:
EnvironmentMap(unsigned size, Renderable &rend, Renderable &env);
void set_depth_clip(float, float);
+ void set_update_interval(unsigned);
+ void queue_update();
virtual void setup_frame(Renderer &);
virtual void finish_frame();