*/
class Entry: public Widget
{
+public:
+ class Loader: public Widget::Loader
+ {
+ public:
+ Loader(Entry &);
+ };
+
private:
std::string text;
unsigned edit_pos;
public:
+ sigc::signal<void> signal_enter;
+
Entry(const Resources &, const std::string & =std::string());
void set_text(const std::string &);
const std::string &get_text() const { return text; }
virtual void key_press(unsigned, unsigned, wchar_t);
- virtual void focus_in();
- virtual void focus_out();
private:
virtual const char *get_class() const { return "entry"; }
- virtual void render_part(const Part &) const;
+ virtual void render_special(const Part &) const;
};
} // namespace GLtk