set_size(300, 330);
tex.set_min_filter(GL::LINEAR);
- tex.storage(GL::RGB, 280, 280, 0);
+ tex.storage(GL::RGB, 280, 280);
tex.image(0, GL::RGB, GL::UNSIGNED_BYTE, 0);
fbo.attach(GL::COLOR_ATTACHMENT0, tex, 0);
depth.storage(GL::DEPTH_COMPONENT, 280, 280);
void TrainView::prepare()
{
const Vehicle &veh = train.get_vehicle(0);
- const Point &pos = veh.get_position();
+ const Vector &pos = veh.get_position();
float angle = veh.get_direction();
if(!forward)
angle += M_PI;