]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/trainview.cpp
Make use of View3D in engineer
[r2c2.git] / source / engineer / trainview.cpp
index ad534acee085872161d030ae6742fc909029a330..107800926ffbcbe2829f501e7c465916615eaf32 100644 (file)
@@ -17,7 +17,7 @@ TrainView::TrainView(Engineer &e, const Train &t):
        train(t),
        mode(SIDE),
        forward(true),
-       pipeline(400, 300, false)
+       view(engineer.get_layout_3d(), 400, 300)
 {
        Loader::WidgetMap widgets;
        DataFile::load(*this, "data/trainview.ui", widgets);
@@ -35,16 +35,7 @@ TrainView::TrainView(Engineer &e, const Train &t):
        depth.storage(GL::DEPTH_COMPONENT, 400, 300);
        fbo.attach(GL::DEPTH_ATTACHMENT, depth);
 
-       camera.set_up_direction(GL::Vector3(0, 0, 1));
-       camera.set_depth_clip(0.01, 10);
-       camera.set_aspect(1);
-       pipeline.set_camera(&camera);
-
-       pipeline.add_renderable(engineer.get_layout_3d().get_scene());
-
-       GL::Pipeline::Pass *pass = &pipeline.add_pass(0);
-       pass->set_depth_test(&GL::DepthTest::lequal());
-       pass->set_lighting(&engineer.get_lighting());
+       view.get_camera().set_depth_clip(0.01, 10);
 
        dynamic_cast<GLtk::Image *>(get_item(widgets, "img_view"))->set_image(&tex);
 
@@ -83,6 +74,7 @@ void TrainView::prepare()
        Vector side_vec = rotated_vector(Vector(0, -1, 0), angle);
        float l = veh.get_type().get_length();
 
+       GL::Camera &camera = view.get_camera();
        switch(mode)
        {
        case ROOF:
@@ -101,5 +93,5 @@ void TrainView::prepare()
 
        GL::Bind _bind_fbo(fbo);
        fbo.clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
-       pipeline.render();
+       view.render();
 }