using namespace Msp;
using namespace Marklin;
-TrainProperties::TrainProperties(Engineer &e, const GLtk::Resources &r, Train *t):
- Widget(r),
- Dialog(r),
+TrainProperties::TrainProperties(Engineer &e, Train *t):
engineer(e),
train(t)
{
- set_size(200, 275);
+ set_size(250, 305);
GLtk::Label *label;
- add(*(label = new GLtk::Label(res, "Train properties")));
+ add(*(label = new GLtk::Label("Train properties")));
label->set_geometry(GLtk::Geometry(10, geom.h-25, geom.w-20, 20));
- add(*(ent_addr = new GLtk::Entry(res)));
+ add(*(ent_addr = new GLtk::Entry));
ent_addr->set_geometry(GLtk::Geometry(10, geom.h-50, 40, 20));
- add(*(drp_type = new GLtk::Dropdown(res)));
+ add(*(drp_type = new GLtk::Dropdown));
drp_type->set_geometry(GLtk::Geometry(60, geom.h-50, geom.w-70, 20));
- const map<unsigned, VehicleType *> &vehs = engineer.get_catalogue().get_vehicles();
+ const Catalogue::VehicleMap &vehs = engineer.get_catalogue().get_vehicles();
unsigned n = 0;
- for(map<unsigned, VehicleType *>::const_iterator i=vehs.begin(); i!=vehs.end(); ++i, ++n)
+ for(Catalogue::VehicleMap::const_iterator i=vehs.begin(); i!=vehs.end(); ++i)
{
if(!i->second->is_locomotive())
continue;
drp_type->append(format("%d %s", i->second->get_article_number(), i->second->get_name()));
if(train && i->second==&train->get_locomotive_type())
drp_type->set_selected_index(n);
+
+ ++n;
}
- add(*(ent_name = new GLtk::Entry(res)));
+ add(*(ent_name = new GLtk::Entry));
ent_name->set_geometry(GLtk::Geometry(10, geom.h-75, geom.w-20, 20));
- add(*(drp_priority = new GLtk::Dropdown(res)));
+ add(*(drp_priority = new GLtk::Dropdown));
drp_priority->set_geometry(GLtk::Geometry(10, geom.h-100, geom.w-20, 20));
drp_priority->append("Standard freight");
drp_priority->append("Express freight");
drp_priority->append("Standard passenger");
drp_priority->append("Express passenger");
- add(*(lst_vehicles = new GLtk::List(res)));
- lst_vehicles->set_geometry(GLtk::Geometry(10, geom.h-205, geom.w-20, 100));
+ add(*(lst_vehicles = new GLtk::List));
+ lst_vehicles->set_geometry(GLtk::Geometry(10, 100, geom.w-20, geom.h-205));
+
+ GLtk::Button *btn;
+
+ add(*(btn = new GLtk::Button("Rem")));
+ btn->set_geometry(GLtk::Geometry(10, 70, 40, 25));
+ btn->signal_clicked.connect(sigc::mem_fun(this, &TrainProperties::remove_vehicle_clicked));
- add(*(drp_new_vehicle = new GLtk::Dropdown(res)));
- drp_new_vehicle->set_geometry(GLtk::Geometry(10, geom.h-230, geom.w-20, 20));
+ add(*(drp_new_vehicle = new GLtk::Dropdown));
+ drp_new_vehicle->set_geometry(GLtk::Geometry(10, 45, geom.w-20, 20));
drp_new_vehicle->append("(new vehicle)");
drp_new_vehicle->set_selected_index(0);
- for(map<unsigned, VehicleType *>::const_iterator i=vehs.begin(); i!=vehs.end(); ++i)
+ for(Catalogue::VehicleMap::const_iterator i=vehs.begin(); i!=vehs.end(); ++i)
{
if(i->second->is_locomotive())
continue;
train->set_name(ent_name->get_text());
train->set_priority(drp_priority->get_selected_index()-2);
+ // The locomotive is vehicle 0 so we need to add 1
+ for(set<unsigned>::const_iterator i=rem_vehicles.end(); i!=rem_vehicles.begin();)
+ train->remove_vehicle(*--i+1);
for(vector<const VehicleType *>::const_iterator i=add_vehicles.begin(); i!=add_vehicles.end(); ++i)
train->add_vehicle(**i);
}
drp_new_vehicle->set_selected_index(0);
}
+void TrainProperties::remove_vehicle_clicked()
+{
+ int selected = lst_vehicles->get_selected_index();
+ if(selected<0)
+ return;
+
+ lst_vehicles->remove(selected);
+
+ unsigned n_vehicles = train->get_n_vehicles()-rem_vehicles.size();
+ if(static_cast<unsigned>(selected)>=n_vehicles)
+ add_vehicles.erase(add_vehicles.begin()+(selected-n_vehicles));
+ else
+ {
+ for(set<unsigned>::const_iterator i=rem_vehicles.begin(); i!=rem_vehicles.end(); ++i)
+ if(*i<=static_cast<unsigned>(selected))
+ ++selected;
+ rem_vehicles.insert(selected);
+ }
+}
+
const VehicleType &TrainProperties::get_vehicle_type(unsigned n, bool loco)
{
- const map<unsigned, VehicleType *> &vehs = engineer.get_catalogue().get_vehicles();
- map<unsigned, VehicleType *>::const_iterator i = vehs.begin();
+ const Catalogue::VehicleMap &vehs = engineer.get_catalogue().get_vehicles();
+ Catalogue::VehicleMap::const_iterator i = vehs.begin();
while(i!=vehs.end())
{
if(i->second->is_locomotive()==loco)