]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/trainproperties.cpp
Fix and improve Route::check_validity
[r2c2.git] / source / engineer / trainproperties.cpp
index a8d78a028f3e23826dc1ab0db9a72be47f187cee..bb8860b96ff12ffc8253344a88a168e484a1da35 100644 (file)
@@ -23,7 +23,7 @@ TrainProperties::TrainProperties(Engineer &e, const GLtk::Resources &r, Train *t
        engineer(e),
        train(t)
 {
-       set_size(200, 275);
+       set_size(250, 305);
 
        GLtk::Label *label;
        add(*(label = new GLtk::Label(res, "Train properties")));
@@ -35,9 +35,9 @@ TrainProperties::TrainProperties(Engineer &e, const GLtk::Resources &r, Train *t
        add(*(drp_type = new GLtk::Dropdown(res)));
        drp_type->set_geometry(GLtk::Geometry(60, geom.h-50, geom.w-70, 20));
 
-       const map<unsigned, VehicleType *> &vehs = engineer.get_catalogue().get_vehicles();
+       const Catalogue::VehicleMap &vehs = engineer.get_catalogue().get_vehicles();
        unsigned n = 0;
-       for(map<unsigned, VehicleType *>::const_iterator i=vehs.begin(); i!=vehs.end(); ++i)
+       for(Catalogue::VehicleMap::const_iterator i=vehs.begin(); i!=vehs.end(); ++i)
        {
                if(!i->second->is_locomotive())
                        continue;
@@ -61,13 +61,19 @@ TrainProperties::TrainProperties(Engineer &e, const GLtk::Resources &r, Train *t
        drp_priority->append("Express passenger");
 
        add(*(lst_vehicles = new GLtk::List(res)));
-       lst_vehicles->set_geometry(GLtk::Geometry(10, geom.h-205, geom.w-20, 100));
+       lst_vehicles->set_geometry(GLtk::Geometry(10, 100, geom.w-20, geom.h-205));
+
+       GLtk::Button *btn;
+
+       add(*(btn = new GLtk::Button(res, "Rem")));
+       btn->set_geometry(GLtk::Geometry(10, 70, 40, 25));
+       btn->signal_clicked.connect(sigc::mem_fun(this, &TrainProperties::remove_vehicle_clicked));
 
        add(*(drp_new_vehicle = new GLtk::Dropdown(res)));
-       drp_new_vehicle->set_geometry(GLtk::Geometry(10, geom.h-230, geom.w-20, 20));
+       drp_new_vehicle->set_geometry(GLtk::Geometry(10, 45, geom.w-20, 20));
        drp_new_vehicle->append("(new vehicle)");
        drp_new_vehicle->set_selected_index(0);
-       for(map<unsigned, VehicleType *>::const_iterator i=vehs.begin(); i!=vehs.end(); ++i)
+       for(Catalogue::VehicleMap::const_iterator i=vehs.begin(); i!=vehs.end(); ++i)
        {
                if(i->second->is_locomotive())
                        continue;
@@ -108,6 +114,9 @@ void TrainProperties::on_ok_clicked()
        train->set_name(ent_name->get_text());
        train->set_priority(drp_priority->get_selected_index()-2);
 
+       // The locomotive is vehicle 0 so we need to add 1
+       for(set<unsigned>::const_iterator i=rem_vehicles.end(); i!=rem_vehicles.begin();)
+               train->remove_vehicle(*--i+1);
        for(vector<const VehicleType *>::const_iterator i=add_vehicles.begin(); i!=add_vehicles.end(); ++i)
                train->add_vehicle(**i);
 }
@@ -124,10 +133,30 @@ void TrainProperties::new_vehicle_selected(unsigned n, const string &)
        drp_new_vehicle->set_selected_index(0);
 }
 
+void TrainProperties::remove_vehicle_clicked()
+{
+       int selected = lst_vehicles->get_selected_index();
+       if(selected<0)
+               return;
+
+       lst_vehicles->remove(selected);
+
+       unsigned n_vehicles = train->get_n_vehicles()-rem_vehicles.size();
+       if(static_cast<unsigned>(selected)>=n_vehicles)
+               add_vehicles.erase(add_vehicles.begin()+(selected-n_vehicles));
+       else
+       {
+               for(set<unsigned>::const_iterator i=rem_vehicles.begin(); i!=rem_vehicles.end(); ++i)
+                       if(*i<=static_cast<unsigned>(selected))
+                               ++selected;
+               rem_vehicles.insert(selected);
+       }
+}
+
 const VehicleType &TrainProperties::get_vehicle_type(unsigned n, bool loco)
 {
-       const map<unsigned, VehicleType *> &vehs = engineer.get_catalogue().get_vehicles();
-       map<unsigned, VehicleType *>::const_iterator i = vehs.begin();
+       const Catalogue::VehicleMap &vehs = engineer.get_catalogue().get_vehicles();
+       Catalogue::VehicleMap::const_iterator i = vehs.begin();
        while(i!=vehs.end())
        {
                if(i->second->is_locomotive()==loco)