+#include <msp/gltk/button.h>
+#include <msp/strings/lexicalcast.h>
+#include "engineer.h"
#include "trainproperties.h"
using namespace Msp;
+using namespace Marklin;
-TrainProperties::TrainProperties(GLtk::Resources &r, Train &t):
+TrainProperties::TrainProperties(Engineer &e, GLtk::Resources &r, Train *t):
Panel(r),
+ engineer(e),
train(t)
{
- set_size(200, 50);
+ set_size(200, 75);
- add(*(ent_name=new GLtk::Entry(res, train.get_name())));
- ent_name->set_geometry(
+ add(*(ent_addr=new GLtk::Entry(res)));
+ ent_addr->set_geometry(GLtk::Geometry(10, geom.h-25, 40, 20));
+
+ add(*(ent_name=new GLtk::Entry(res, "Train")));
+ ent_name->set_geometry(GLtk::Geometry(10, geom.h-50, geom.w-20, 20));
GLtk::Button *btn;
add(*(btn=new GLtk::Button(res, "OK")));
- btn->set_geometry(geom.width-45, 5, 40, 25);
+ btn->set_style("green");
+ btn->set_geometry(GLtk::Geometry(geom.w-40, 10, 30, 25));
+ btn->signal_clicked.connect(sigc::mem_fun(this, &TrainProperties::ok_clicked));
add(*(btn=new GLtk::Button(res, "Cncl")));
- btn->set_geometry(geom.width-45, 5, 40, 25);
+ btn->set_style("red");
+ btn->set_geometry(GLtk::Geometry(geom.w-80, 10, 30, 25));
+}
+
+void TrainProperties::ok_clicked()
+{
+ if(train)
+ {
+ }
+ else
+ {
+ train=engineer.add_train(lexical_cast<unsigned>(ent_addr->get_text()));
+ train->set_name(ent_name->get_text());
+ }
+ signal_ok.emit();
}