#include <msp/gltk/root.h>
#include "libmarklin/catalogue.h"
#include "libmarklin/control.h"
+#include "libmarklin/locotype.h"
#include "libmarklin/trafficmanager.h"
#include "libmarklin/train.h"
#include "3d/layout.h"
class Engineer: public Msp::Application
{
-public:
- Engineer(int argc, char **argv);
- ~Engineer();
-
- Marklin::Control &get_control() { return control; }
- Marklin::Train *add_train(unsigned);
- int main();
- void quit() { exit(0); }
private:
- typedef std::list<TrainPanel *> TrainPanelSeq;
-
Msp::Graphics::Display *dpy;
Msp::Graphics::Window *wnd;
Msp::Graphics::GLContext *glc;
float cam_rot;
Msp::GLtk::Resources ui_res;
MainPanel *main_panel;
- TrainPanelSeq train_panels;
+ std::list<TrainPanel *> train_panels;
bool no_lighting;
Marklin::TrafficManager *trfc_mgr;
Marklin::Train *placing_train;
TrainProperties *train_prop;
bool train_prop_stale;
+public:
+ Engineer(int argc, char **argv);
+ ~Engineer();
+
+ const Marklin::Catalogue &get_catalogue() const { return catalogue; }
+ Marklin::Control &get_control() { return control; }
+ void add_train();
+ Marklin::Train *add_train(const Marklin::LocoType &, unsigned);
+ void place_train(Marklin::Train &);
+ int main();
+ void quit() { exit(0); }
+private:
void tick();
void key_press(unsigned, unsigned, wchar_t);
void button_press(int, int, unsigned, unsigned);
void button_release(int, int, unsigned, unsigned);
void pointer_motion(int, int);
void view_all();
- void set_block_color(const Marklin::Block &, const Marklin::Color &);
+ void set_block_color(const Marklin::Block &, const Msp::GL::Color &);
+ void reset_block_color(const Marklin::Block &);
void sensor_event(bool, Marklin::Sensor *);
void block_reserved(const Marklin::Block &, const Marklin::Train *);
void project_3d();