+/* $Id$
+
+This file is part of the MSP Märklin suite
+Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
+Distributed under the GPL
+*/
+
#ifndef ENGINEER_H_
#define ENGINEER_H_
#include <msp/core/application.h>
-#include <msp/gbase/glcontext.h>
-#include <msp/gl/font.h>
+#include <msp/gbase/simplewindow.h>
+#include <msp/gl/camera.h>
+#include <msp/gl/light.h>
+#include <msp/gl/lighting.h>
+#include <msp/gl/pipeline.h>
#include <msp/gltk/resources.h>
#include <msp/gltk/root.h>
#include "libmarklin/catalogue.h"
-#include "libmarklin/control.h"
-#include "libmarklin/locotype.h"
-#include "libmarklin/trafficmanager.h"
#include "libmarklin/train.h"
#include "3d/layout.h"
+#include "3d/overlay.h"
+#include "3d/path.h"
+#include "network/server.h"
+#include "options.h"
class MainPanel;
class TrainPanel;
class Engineer: public Msp::Application
{
+public:
+ sigc::signal<void, Marklin::Track *, int> signal_pick_done;
+
private:
- Msp::Graphics::Display *dpy;
- Msp::Graphics::Window *wnd;
- Msp::Graphics::GLContext *glc;
- Msp::GLtk::Root *root;
- unsigned screen_w;
- unsigned screen_h;
- bool fullscreen;
- Marklin::Catalogue catalogue;
- Marklin::Layout layout;
- Marklin::Layout3D layout_3d;
- Marklin::Control control;
- Marklin::Point cam_pos;
- float cam_rot;
+ Options options;
+
+ Msp::Graphics::SimpleGLWindow window;
Msp::GLtk::Resources ui_res;
- MainPanel *main_panel;
+ Msp::GLtk::Root *root;
+
+ Marklin::Catalogue catalogue;
+ Marklin::Layout layout;
+ Marklin::Layout3D layout_3d;
+ Marklin::Server *server;
+ Msp::IO::EventDispatcher event_disp;
+ Marklin::Overlay3D *overlay;
+ std::map<Marklin::Train *, Msp::GL::Color> train_colors;
+
+ Msp::GL::Camera camera;
+ Msp::GL::Lighting lighting;
+ Msp::GL::Light light;
+ Msp::GL::Pipeline pipeline;
+ Msp::GL::Mesh arrow_mesh;
+
+ MainPanel *main_panel;
std::list<TrainPanel *> train_panels;
- bool no_lighting;
- Marklin::TrafficManager *trfc_mgr;
- Marklin::Train *placing_train;
- Marklin::Block *placing_block;
- unsigned placing_entry;
- bool simulate;
- TrainProperties *train_prop;
- bool train_prop_stale;
+ Msp::Time::TimeStamp status_timeout;
+ bool picking;
+ Marklin::Track *picking_track;
+ int picking_entry;
+ Marklin::Path3D *picking_path;
+ int pointer_x;
+ int pointer_y;
+ bool pointer_moved;
public:
Engineer(int argc, char **argv);
~Engineer();
+ const Msp::GLtk::Resources &get_ui_resources() const { return ui_res; }
+ Msp::GLtk::Root &get_root() const { return *root; }
const Marklin::Catalogue &get_catalogue() const { return catalogue; }
- Marklin::Control &get_control() { return control; }
- void add_train();
- Marklin::Train *add_train(const Marklin::LocoType &, unsigned);
- void place_train(Marklin::Train &);
- int main();
- void quit() { exit(0); }
+ Marklin::Layout &get_layout() { return layout; }
+ void set_status(const std::string &);
+ void pick(bool);
+ int main();
+ void quit() { exit(0); }
private:
void tick();
- void key_press(unsigned, unsigned, wchar_t);
void button_press(int, int, unsigned, unsigned);
- void button_release(int, int, unsigned, unsigned);
void pointer_motion(int, int);
void view_all();
void set_block_color(const Marklin::Block &, const Msp::GL::Color &);
void reset_block_color(const Marklin::Block &);
- void sensor_event(bool, Marklin::Sensor *);
+ void sensor_event(unsigned, bool);
void block_reserved(const Marklin::Block &, const Marklin::Train *);
- void project_3d();
Marklin::Track3D *pick_track(int, int);
- void dismiss_train_prop();
+ void train_added(Marklin::Train &);
+ virtual void sighandler(int);
static Msp::Application::RegApp<Engineer> reg;
};