Options options;
Msp::Graphics::SimpleGLWindow window;
+ Msp::Input::Keyboard keyboard;
+ Msp::Input::Mouse mouse;
Msp::GLtk::Resources ui_res;
Msp::GLtk::Root *root;
Msp::GL::Mesh arrow_mesh;
MainPanel *main_panel;
+ std::list<R2C2::Train *> new_trains;
std::list<TrainPanel *> train_panels;
std::list<TrainView *> train_views;
Msp::Time::TimeStamp status_timeout;
R2C2::Track *picking_track;
int picking_entry;
R2C2::Path3D *picking_path;
- int pointer_x;
- int pointer_y;
+ R2C2::Vector pointer;
bool pointer_moved;
public:
void quit() { exit(0); }
private:
void tick();
- void button_press(int, int, unsigned, unsigned);
- void pointer_motion(int, int);
+ void button_press(unsigned);
+ void axis_motion(unsigned, float, float);
void view_all();
void set_block_color(const R2C2::Block &, const Msp::GL::Color &);
void reset_block_color(const R2C2::Block &);
void sensor_event(unsigned, bool);
void block_reserved(const R2C2::Block &, const R2C2::Train *);
- R2C2::Track *pick_track(int, int);
+ R2C2::Track *pick_track(const R2C2::Vector &);
void train_added(R2C2::Train &);
+ void process_new_train(R2C2::Train &);
virtual void sighandler(int);
};