]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/engineer.h
Emit various signals from Train when it's loaded
[r2c2.git] / source / engineer / engineer.h
index ac5ce2c94d45d3b1fbef42162e075d71a5ccea9e..3e7a9109b7523ea6cba7b6dfb5a0d546048ef34e 100644 (file)
@@ -1,62 +1,90 @@
+/* $Id$
+
+This file is part of the MSP Märklin suite
+Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
+Distributed under the GPL
+*/
+
 #ifndef ENGINEER_H_
 #define ENGINEER_H_
 
 #include <msp/core/application.h>
-#include <msp/gl/font.h>
+#include <msp/gbase/simplewindow.h>
+#include <msp/gl/camera.h>
+#include <msp/gl/light.h>
+#include <msp/gl/lighting.h>
+#include <msp/gl/pipeline.h>
 #include <msp/gltk/resources.h>
+#include <msp/gltk/root.h>
 #include "libmarklin/catalogue.h"
 #include "libmarklin/control.h"
+#include "libmarklin/locotype.h"
 #include "libmarklin/trafficmanager.h"
 #include "libmarklin/train.h"
 #include "3d/layout.h"
+#include "3d/overlay.h"
+#include "network/server.h"
 
 class MainPanel;
 class TrainPanel;
+class TrainProperties;
 
 class Engineer: public Msp::Application
 {
-public:
-       Engineer(int argc, char **argv);
-       ~Engineer();
-
-       Marklin::Control &get_control()    { return control; }
-       void     add_train(unsigned);
-       int      main();
-       void     quit() { exit(0); }
 private:
-       typedef std::list<TrainPanel *> TrainPanelSeq;
+       Msp::Graphics::SimpleGLWindow *window;
+       Msp::GLtk::Resources ui_res;
+       Msp::GLtk::Root *root;
 
-       unsigned           screen_w;
-       unsigned           screen_h;
-       bool               fullscreen;
        Marklin::Catalogue catalogue;
-       Marklin::Layout    layout;
-       Marklin::Layout3D  layout_3d;
-       Marklin::Control   control;
-       Marklin::Point     cam_pos;
-       float              cam_rot;
-       Msp::GLtk::Resources ui_res;
-       MainPanel          *main_panel;
-       TrainPanelSeq      train_panels;
-       std::string        status_text;
-       bool               no_lighting;
+       Marklin::Layout layout;
+       Marklin::Layout3D layout_3d;
+       Marklin::Control control;
        Marklin::TrafficManager *trfc_mgr;
-       Marklin::Train     *placing_train;
-       Marklin::Block     *placing_block;
-       const Marklin::Block::Endpoint *placing_entry;
-       bool               simulate;
+       Marklin::Server *server;
+       Msp::IO::EventDispatcher event_disp;
+       Marklin::Overlay3D *overlay;
+       std::list<Marklin::Train *> new_trains;
 
+       Msp::GL::Camera camera;
+       Msp::GL::Lighting lighting;
+       Msp::GL::Light light;
+       Msp::GL::Pipeline *pipeline;
+       Msp::GL::Mesh arrow_mesh;
+
+       MainPanel *main_panel;
+       std::list<TrainPanel *> train_panels;
+       Marklin::Train *placing_train;
+       Marklin::Block *placing_block;
+       unsigned placing_entry;
+
+       bool simulate;
+
+public:
+       Engineer(int argc, char **argv);
+       ~Engineer();
+
+       const Msp::GLtk::Resources &get_ui_resources() const { return ui_res; }
+       Msp::GLtk::Root &get_root() const { return *root; }
+       const Marklin::Catalogue &get_catalogue() const { return catalogue; }
+       const Marklin::Layout &get_layout() const { return layout; }
+       Marklin::Control &get_control() { return control; }
+       Marklin::TrafficManager &get_traffic_manager() { return *trfc_mgr; }
+       void place_train(Marklin::Train &);
+       int main();
+       void quit() { exit(0); }
+private:
        void tick();
-       void key_press(unsigned, unsigned);
-       void button_press(int, int, unsigned);
-       void button_release(int, int, unsigned);
+       void button_press(int, int, unsigned, unsigned);
        void pointer_motion(int, int);
        void view_all();
-       void set_block_color(const Marklin::Block &, const Marklin::Color &);
-       void sensor_event(unsigned, bool);
+       void set_block_color(const Marklin::Block &, const Msp::GL::Color &);
+       void reset_block_color(const Marklin::Block &);
+       void sensor_event(bool, Marklin::Sensor *);
        void block_reserved(const Marklin::Block &, const Marklin::Train *);
-       void project_3d();
        Marklin::Track3D *pick_track(int, int);
+       void train_added(Marklin::Train &);
+       virtual void sighandler(int);
 
        static Msp::Application::RegApp<Engineer> reg;
 };