#define ENGINEER_H_
#include <msp/core/application.h>
+#include <msp/gbase/glcontext.h>
#include <msp/gl/font.h>
#include <msp/gltk/resources.h>
+#include <msp/gltk/root.h>
#include "libmarklin/catalogue.h"
#include "libmarklin/control.h"
#include "libmarklin/trafficmanager.h"
class MainPanel;
class TrainPanel;
+class TrainProperties;
class Engineer: public Msp::Application
{
~Engineer();
Marklin::Control &get_control() { return control; }
- void add_train(unsigned);
+ Marklin::Train *add_train(unsigned);
int main();
void quit() { exit(0); }
private:
typedef std::list<TrainPanel *> TrainPanelSeq;
+ Msp::Graphics::Display *dpy;
+ Msp::Graphics::Window *wnd;
+ Msp::Graphics::GLContext *glc;
+ Msp::GLtk::Root *root;
unsigned screen_w;
unsigned screen_h;
bool fullscreen;
Msp::GLtk::Resources ui_res;
MainPanel *main_panel;
TrainPanelSeq train_panels;
- std::string status_text;
bool no_lighting;
Marklin::TrafficManager *trfc_mgr;
Marklin::Train *placing_train;
Marklin::Block *placing_block;
- const Marklin::Block::Endpoint *placing_entry;
+ unsigned placing_entry;
bool simulate;
+ TrainProperties *train_prop;
+ bool train_prop_stale;
void tick();
- void key_press(unsigned, unsigned);
- void button_press(int, int, unsigned);
- void button_release(int, int, unsigned);
+ void key_press(unsigned, unsigned, wchar_t);
+ void button_press(int, int, unsigned, unsigned);
+ void button_release(int, int, unsigned, unsigned);
void pointer_motion(int, int);
void view_all();
void set_block_color(const Marklin::Block &, const Marklin::Color &);
- void sensor_event(unsigned, bool);
+ void sensor_event(bool, Marklin::Sensor *);
void block_reserved(const Marklin::Block &, const Marklin::Train *);
void project_3d();
Marklin::Track3D *pick_track(int, int);
+ void dismiss_train_prop();
static Msp::Application::RegApp<Engineer> reg;
};