#define ENGINEER_H_
#include <msp/core/application.h>
-#include <msp/gbase/glcontext.h>
-#include <msp/gl/font.h>
+#include <msp/graphics/simplewindow.h>
+#include <msp/gl/camera.h>
+#include <msp/gl/light.h>
+#include <msp/gl/lighting.h>
+#include <msp/gl/pipeline.h>
#include <msp/gltk/resources.h>
#include <msp/gltk/root.h>
-#include "libmarklin/catalogue.h"
-#include "libmarklin/control.h"
-#include "libmarklin/locotype.h"
-#include "libmarklin/trafficmanager.h"
-#include "libmarklin/train.h"
+#include "libr2c2/catalogue.h"
+#include "libr2c2/driver.h"
+#include "libr2c2/train.h"
#include "3d/layout.h"
+#include "3d/overlay.h"
+#include "3d/path.h"
+#include "3d/trackchain.h"
+#include "3d/view.h"
+#include "network/server.h"
+#include "options.h"
-class MainPanel;
-class TrainPanel;
-class TrainProperties;
+class MainWindow;
+class TrainView;
-class Engineer: public Msp::Application
+class Engineer: public Msp::RegisteredApplication<Engineer>
{
private:
- Msp::Graphics::Display *dpy;
- Msp::Graphics::Window *wnd;
- Msp::Graphics::GLContext *glc;
- Msp::GLtk::Root *root;
- unsigned screen_w;
- unsigned screen_h;
- bool fullscreen;
- Marklin::Catalogue catalogue;
- Marklin::Layout layout;
- Marklin::Layout3D layout_3d;
- Marklin::Control control;
- Marklin::Point cam_pos;
- float cam_rot;
+ Options options;
+
+ Msp::Graphics::SimpleGLWindow window;
+ Msp::Input::Keyboard keyboard;
+ Msp::Input::Mouse mouse;
Msp::GLtk::Resources ui_res;
- MainPanel *main_panel;
- std::list<TrainPanel *> train_panels;
- bool no_lighting;
- Marklin::TrafficManager *trfc_mgr;
- Marklin::Train *placing_train;
- Marklin::Block *placing_block;
- unsigned placing_entry;
- bool simulate;
- TrainProperties *train_prop;
- bool train_prop_stale;
+ Msp::GLtk::Root *root;
+ Msp::GLtk::Arrangement *root_arrangement;
+ bool import_active;
+
+ R2C2::Catalogue catalogue;
+ R2C2::Layout layout;
+ R2C2::Layout3D layout_3d;
+ R2C2::Server *server;
+ Msp::IO::EventDispatcher event_disp;
+ R2C2::Overlay3D *overlay;
+ std::map<R2C2::Train *, Msp::GL::Color> train_colors;
+
+ R2C2::View3D main_view;
+
+ MainWindow *main_wnd;
+ std::list<R2C2::Train *> new_trains;
+ std::list<TrainView *> train_views;
+ Msp::Time::TimeStamp status_timeout;
+ R2C2::Vector pointer;
+ std::list<R2C2::TrackChain3D *> emergencies;
+ Msp::Time::TimeStamp emergency_blink_timeout;
+ unsigned emergency_blink_state;
public:
Engineer(int argc, char **argv);
~Engineer();
- const Marklin::Catalogue &get_catalogue() const { return catalogue; }
- Marklin::Control &get_control() { return control; }
- void add_train();
- Marklin::Train *add_train(const Marklin::LocoType &, unsigned);
- void place_train(Marklin::Train &);
- int main();
- void quit() { exit(0); }
+ const Msp::GLtk::Resources &get_ui_resources() const { return ui_res; }
+ Msp::GLtk::Root &get_root() const { return *root; }
+ const R2C2::Catalogue &get_catalogue() const { return catalogue; }
+ R2C2::Layout &get_layout() { return layout; }
+ R2C2::Layout3D &get_layout_3d() { return layout_3d; }
+ R2C2::View3D &get_main_view() { return main_view; }
+ void set_status(const std::string &);
+ void add_train_view(TrainView &);
+ void remove_train_view(TrainView &);
+ int main();
+ void quit() { exit(0); }
private:
void tick();
- void key_press(unsigned, unsigned, wchar_t);
- void button_press(int, int, unsigned, unsigned);
- void button_release(int, int, unsigned, unsigned);
- void pointer_motion(int, int);
+ void button_press(unsigned);
+ void axis_motion(unsigned, float, float);
void view_all();
- void set_block_color(const Marklin::Block &, const Msp::GL::Color &);
- void reset_block_color(const Marklin::Block &);
- void sensor_event(bool, Marklin::Sensor *);
- void block_reserved(const Marklin::Block &, const Marklin::Train *);
- void project_3d();
- Marklin::Track3D *pick_track(int, int);
- void dismiss_train_prop();
-
- static Msp::Application::RegApp<Engineer> reg;
+ R2C2::Object *pick_object(const R2C2::Vector &);
+ void emergency(R2C2::Block *, const std::string &);
+ void halt_event(bool);
+ void locomotive_detected(const R2C2::Driver::DetectedLocomotive &);
+ void import_finished(int);
+ void train_added(R2C2::Train &);
+ void process_new_train(R2C2::Train &);
+ virtual void sighandler(int);
};
#endif