#include <msp/gltk/resources.h>
#include <msp/gltk/root.h>
#include "libr2c2/catalogue.h"
+#include "libr2c2/driver.h"
#include "libr2c2/train.h"
#include "3d/layout.h"
#include "3d/overlay.h"
#include "3d/path.h"
+#include "3d/trackchain.h"
+#include "3d/view.h"
#include "network/server.h"
#include "options.h"
class Engineer: public Msp::RegisteredApplication<Engineer>
{
-public:
- sigc::signal<void, R2C2::Track *, int> signal_pick_done;
-
private:
Options options;
Msp::Input::Mouse mouse;
Msp::GLtk::Resources ui_res;
Msp::GLtk::Root *root;
+ Msp::GLtk::Arrangement *root_arrangement;
+ bool import_active;
R2C2::Catalogue catalogue;
R2C2::Layout layout;
R2C2::Overlay3D *overlay;
std::map<R2C2::Train *, Msp::GL::Color> train_colors;
- Msp::GL::Camera camera;
- Msp::GL::Lighting lighting;
- Msp::GL::Light light;
- Msp::GL::Pipeline pipeline;
- Msp::GL::Mesh arrow_mesh;
+ R2C2::View3D main_view;
MainWindow *main_wnd;
std::list<R2C2::Train *> new_trains;
std::list<TrainView *> train_views;
Msp::Time::TimeStamp status_timeout;
- bool picking;
- R2C2::Track *picking_track;
- int picking_entry;
- R2C2::Path3D *picking_path;
R2C2::Vector pointer;
- bool pointer_moved;
+ std::list<R2C2::TrackChain3D *> emergencies;
+ Msp::Time::TimeStamp emergency_blink_timeout;
+ unsigned emergency_blink_state;
public:
Engineer(int argc, char **argv);
const R2C2::Catalogue &get_catalogue() const { return catalogue; }
R2C2::Layout &get_layout() { return layout; }
R2C2::Layout3D &get_layout_3d() { return layout_3d; }
- const Msp::GL::Lighting &get_lighting() const { return lighting; }
+ R2C2::View3D &get_main_view() { return main_view; }
void set_status(const std::string &);
void add_train_view(TrainView &);
void remove_train_view(TrainView &);
- void pick(bool);
int main();
void quit() { exit(0); }
private:
void button_press(unsigned);
void axis_motion(unsigned, float, float);
void view_all();
- void sensor_event(unsigned, bool);
- void block_reserved(const R2C2::Block &, const R2C2::Train *);
R2C2::Object *pick_object(const R2C2::Vector &);
+ void emergency(R2C2::Block *, const std::string &);
+ void halt_event(bool);
+ void locomotive_detected(const R2C2::Driver::DetectedLocomotive &);
+ void import_finished(int);
void train_added(R2C2::Train &);
void process_new_train(R2C2::Train &);
virtual void sighandler(int);